Valorant 3.0 Patch - Read the full patch notes here

Valorant 3.0 Patch - Read the full patch notes here
image vai Riot Games

Valorant Patch Notes 3.0 is finally here, and with it, Riot is introducing one of the most significant changes to various aspects of the game, such as agent skills and weapon balancing. With patch 3.0, almost all agents and weapons have received adjustments to make the game fairer and more skill-based.

The next update also introduces the new Agent KAY / O, a deadly robot capable of suppressing enemy abilities. Additionally, this update will also initiate a major rank reset for all players.

Here's a glimpse of the next known changes to Valorant's episode 3 Act 1 "Reflection"

Valorant Patch 3.0 Agent Balance Changes

Patch 3.0 introduces major updates for each agent's capacity and cost adjustments. Almost all agents have been weakened, and each agent's signing ability will now only provide one charge per round. Here is the full list of upcoming changes:

Astra

  • Astral Stars Cost: 200 Credits to 150 Credits
  • Only one free star will be available

Breach

  • Aftershock Cost: 100 Credits to 200 Credits
  • Instead of one large explosion, now Aftershock will have three small explosions of 60 damage.
  • Flashpoint Cost: 200 Credits to 250 Credits
  • Flashpoint Charges: 3 Charges to 2 Charges

Brimstone

  • Incendiary: 200 Credits to 250 Credits

Cypher

  • You will require seven Ult points instead of six to acquire Neural Theft

KAY/O

  • Frag Cost: 200 Credits
  • Flash Cost: 250 Credits
  • Zero Point: Free Signature Ability
  • You will require seven Ult points to acquire NULL/cmd

Jett

  • Cloudburst Cost: 100 Credits to 200 Credits
  • Updraft Cost: 100 Credits to 150 Credits
  • You will require seven Ult points instead of six to acquire Blade Storm

Omen

  • Shrouded Step Cost: 100 Credits to 150 Credits
  • Paranoia Cost: 400 Credits to 300 Credits

Phoenix

  • Curveball Cost: 100 Credits to 150 Credits

Reyna

  • Leer Cost: 200 Credits to 250 Credits

Raze

  • Boombot Cost: 200 Credits to 400 Credits
  • You will require eight Ult points instead of seven to acquire Showstopper

Sage

  • Slow Orb Cost: 100 Credits to 200 Credits
  • You will require eight Ult points instead of seven to acquire Resurrection

Skye

  • Trailblazer Cost: 200 Credits to 250 Credits
  • Guiding Light Cost: 100 Credits to 150 Credits
  • Guiding Light Chargers: 3 Charges to 2 Charges
  • Every 40s Guiding Light flashes will now regenerate

Sova

  • Owl Drone Cost: 300 Credits to 400 Credits
  • Shock Bolt Cost: 100 Credits to150 Credits
  • You will require eight Ult points instead of seven to acquire Hunter’s Fury

Viper

  • Snake Bites Cost: 100 Credits to 200 Credits

Yoru

  • Blindside Cost: 200 Credits to 250 Credits

Weapon adjustments

Almost all weapons have received a price adjustment and most get a price reduction. In addition to the price adjustment, each weapon type received a bullet tagging adjustment from 75% to 72.5% and a weapon dead zone adjustment from 30% to 27.5%. These changes are in line with Riot's decision to cut down on weapon run and playstyle. Here's the full price list for the new weapons:

  • Ares: 1600 Credits to 1550 Credits
  • Bucky: 900 Credits to 850 Credits
  • Bulldog: 2100 Credits to 2050 Credits
  • Frenzy: 500 Credits to 450 Credits
  • Guardian: 2400 Credits to 2250 Credits
  • Judge: 1600 Credits to 1850 Credits
  • Marshal: 1000 Credits to 950 Credits
  • Operator: 5000 Credits to 4700 Credits
  • Shorty: 200 Credits to 150 Credits
  • Stinger: 1100 Credits to 950 Credits

Competitive Update

Along with patch 3.0, Riot has brought major changes to ranked matchmaking. These changes are aimed at improving the competitive playlist and reducing former account holders feeling "stuck" in the ranks.

Here’s the list of changes coming with the update:

  • Reduced the possibility of feeling “hard stuck” on older accounts-  now rank should properly reflect improvement in skills regardless of account age
  • Improved Matchmaking accuracy across all ranks
  • Individual performance will also be accounted for to improve matchmaking at Immortal+
  • Close games to have a smaller effect on rank rating gains and losses
  • Adjusted our Rank Rating curves
  • Updated Rank distribution
  • Placements raised to Diamond 1

Performance Update

Along with the balance changes, patch 3.0 also introduces various performance fixes and bug fixes to the game. Now players with medium to high spec machines will see a performance improvement of up to 6%. Here is the list of changes:

  • Improved clipping plane calculations using multithreading
  • Improved thread utilization across multiple cores for distributed tasks
  • Optimized camera calculations
  • Optimized ambient audio for each map
  • General optimizations for all ability animations
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