The best VALORANT agent composition to run in Haven

The best VALORANT agent composition to run in Haven
Image via Riot Games

Choosing the right agents in Haven can be a bit nuanced, but we've got you covered.

As the only VALORANT map with three bomb sites, choosing the right agents in Haven can be a bit nuanced. But we have you covered.

Haven is a large card with multiple entry points for attackers. And if something goes wrong when pressing a site, teams can easily shift and rotate. Defenders must play patiently and make smart rotations or risk being caught sleeping. Proper agent composition can help squads minimize damage and maximize efficiency.

Image via Riot Games

We'll be looking at the best agent lineups for the solo queue, while also taking into consideration the professional team compositions from VCT NA Masters One. And since Astra isn't fully established at the meta yet, we'll leave it out as a possible pick.

Here is the best agent compensation for Haven.

  • Omen
  • Cypher
  • Sova
  • Raze
  • Phoenix/Reyna/Breach


Image via Riot Games

Unsurprisingly, Omen remains the most popular agent on VALORANT, appearing in 100 percent of the matches in NA Masters One, according to The Mystery Agent is especially effective in Haven because it can smoke for allies no matter where it is on the map. If a teammate hears a push at A, Omen can smoke C's innings. Alternatively, Omen can pretend to smoke at a spot when he is attacking, confusing the opposing team.

A Long, Short A, Main B, Main C, and Garage are all possible ways an opposing squad can break through your team's defenses. And Omen's blind AoE, Paranoia, is the perfect accountant. If squads band together to attack a site, Omen can blind as his team leans out to touch a couple of heads. This is also a great way to open up a site when it is in attack, allowing his team to get in and configure for the plant.

The wrapped step, which allows Omen to reach higher vantage points, is ideal for attacking and defending. If you need to climb into a Garage box for a cheeky angle or overtake A Heaven, the skill is perfect. And the latest from the agent allows for quick getaways, last-second rotations, and killer flanks for a great map like Haven.


Image via Riot Games

Cypher is forever the go-to sentinel, especially for Haven's vast terrain. And he's just as useful on offense as he is on defense.

Being able to set traps and forget about them makes shooting a lot easier. And the ability to retrieve them is even better. Cypher can control most of the map, leaving behind a spy camera each time he turns. And since he has Trapwires and pseudo-fumes from his Cyber ​​Cages, enemies should always proceed with caution.

Although Killjoy is extremely dominant at holding down a site, that's risky for Haven. If the attacking team decides to push C while you are holding A, then you have to lift your traps and fly. In a similar situation, Cypher could leave his traps in his place to defend against a marauder or a rotation. And when he attacks, Cypher can easily set traps to protect the flank.

Teams tend to play a lot of mind games in Haven. Whether it's for missing a pick, faking a rotation, or sending it to the middle, it's important to know where your opponents are. The latest from Cypher is perfect for that, as he gives you the information you need to plan your next steps.


Image via Riot Games

Intel at Haven is key, and there is no better agent to provide that than Sova.

With Recon Bolt, Sova can get early information on a team's whereabouts when defending itself. This can help your teammates know where to turn and if they can push to the flanks. And with a 35 second cooldown, Sova can use it again later in the round. The ability can be used when attacking to signal where enemies are playing on a site, giving your team a calculated boost.

Using the Owl Drone to look through Garage, A short, or down C main is a great way to mark an unsuspecting opponent. This can also give you insight to upgrade them with Hunter's Fury, potentially slashing multiple enemies grouped together.

Haven also has some light patches of predetermined plants at all three sites. When you hear an enemy planting, chances are good that you can point to a predetermined location (for example, in front of the big box at A) and click true. The same can be done when defending against a deactivation, giving you enough room to launch a target at its peak.


Image via Riot Games

Despite several Raze nerfs since the official launch of VALORANT, he has once again found himself in the meta.

The Baiana is the top duelist in NA Masters One so far, selected 67 percent of the time in Haven, according to And even though he has damaging abilities and doesn't have sparkles, he can still bring a lot to his team.

Since the information on Haven is key, Cypher and Sova seem like a necessity. But Raze's Boom Bot can also provide much-needed information. When playing Garage or A short, a timely Boom Bot can alert the team to potential intruders. And if he doesn't see anyone, chances are you can push a little and start a flank for sure.

With many choke points in Haven, Raze's grenades come in handy. If the enemies are grouped in Garage or through C main, you can easily get a kill or two. The same goes for his Showstopper, which can blow up enemies that are too close to each other.

However, Good Razes will get the most out of the Blast Packs in Haven. Like Omen, the Brazilian agent can shoot herself from high vantage points to fool enemies or run to safety.

Phoenix, Reyna, or Breach

Image via Riot Games

Last Agent can definitely be a flexible pick, as long as you have a flash.

If you want to run your typical two-duelist competition, Phoenix and Reyna are good options. They can shoot out of Garage or A long to spot enemies and choose one or two. Phoenix's ultimate ability is excellent for aggressively seizing a site or pushing out when defending. And since there are so many corners and cubicles in Haven, Reyna's last one works great for one-on-one duels.

For teams that want to leave super aggression behind for more utility, Breach is a stellar option. Its three flashes and two possible fault lines can start an attack or stop an enemy attack. And his ultimate can prevent a plant or disable while unleashing you to take out shocked targets.


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